Bonsly
Sword

It expels both sweat and tears from its eyes. The sweat is a little salty, while the tears have a slight bitterness.

Legends Arceus

Its tears elicit sympathy from those who see them, but do not be deceived! This expulsion of body water is merely a physiological mechanism for keeping itself in good health.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex & Training Data

Classification Bonsai Pokémon
Height 0.5 m (1'08")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (D/P) #092
Sinnoh (Plat.) #092
Kalos (Mountain) #129
Alola (S/M) #030
Alola (US/UM) #037
Galar (Sw/Sh) #252
Hisui #123
Paldea (S/V) #087
National #438
Kitakami #083

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
1 Copycat
— — 20 Uses the target’s last used move.
4 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
8 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
12 Block
— — 5 Prevents the target from leaving battle.
16 Mimic
— — 10 Copies the target’s last used move.
20 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
24 Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
1 Copycat
— — 20 Uses the target’s last used move.
4 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
8 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
12 Block
— — 5 Prevents the target from leaving battle.
16 Mimic
— — 10 Copies the target’s last used move.
20 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
24 Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
21 Iron Defense
— — 15 Raises the user’s Defense by two stages.
29 Mimic
— — 10 Copies the target’s last used move.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Harden
— — 30 Raises the user’s Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rock Polish
— — 20 Raises the user’s Speed by two stages.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
BD/SP
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Harden
— — 30 Raises the user’s Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Self Destruct
200 100% 5 User faints.

Base Stats

Hp 50
Attack 80
Defense 95
Sp. Atk 10
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x