Sudowoodo
Sword

If a tree branch shakes when there is no wind, it’s a Sudowoodo, not a tree. It hides from the rain.

Legends Arceus

Though it pretends to be a tree, it fails to fool even children. To the touch, its body feels more like rock than tree bark. Sudowoodo's extreme aversion to water merits special note.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex Data

Classification Imitation Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 65
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Copycat
20 Uses the target's last used move.
1 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
12 Block
5 Prevents the target from leaving battle.
16 Mimic
10 Copies the target's last used move.
20 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
24 Tearful Look
20 Lowers the target's Attack and Special Attack by one stage.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
48 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Copycat
20 Uses the target's last used move.
1 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
12 Block
5 Prevents the target from leaving battle.
16 Mimic
10 Copies the target's last used move.
20 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
24 Tearful Look
20 Lowers the target's Attack and Special Attack by one stage.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
32 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
48 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
21 Iron Defense
15 Raises the user's Defense by two stages.
29 Mimic
10 Copies the target's last used move.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
57 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
40 Raises user's Defense by one stage.
Harden
30 Raises the user's Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rock Polish
20 Raises the user's Speed by two stages.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
BD/SP
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
40 Raises user's Defense by one stage.
Harden
30 Raises the user's Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Self Destruct
200 100% 5 User faints.

Base Stats

Hp 70
Attack 100
Defense 115
Sp. Atk 30
Sp. Def 65
Speed 30
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x