Weezing

Alternate Forms

Sword

It mixes gases between its two bodies. It’s said that these Pokémon were seen all over the Galar region back in the day.

Evolution Chain

koffing
Koffing
Level 35
weezing
Weezing
Evolution item placeholder
Level 35 in Galar
weezing-galar
Weezing

Pokédex Data

Classification Poison Gas Pokémon
Height 3.0 m (9'10")
Weight 16.0 kg (35.3 lbs)

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Poison Gas
90% 40 Poisons the target.
1 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
1 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
1 Double Hit
35 90% 10 Hits twice in one turn.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Aromatic Mist
20 Raises a selected ally's Special Defense by one stage.
1 Strange Steam
90 95% 10 Has a 20% chance to confuse the target.
12 Clear Smog
50 15 Removes all of the target's stat modifiers.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
24 Aromatherapy
5 Cures the entire party of major status effects.
28 Self Destruct
200 100% 5 User faints.
32 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
38 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
44 Belch
120 90% 10 Can only be used after the user has eaten a berry.
50 Explosion
250 100% 5 User faints.
56 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
62 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
68 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Corrosive Gas
100% 40 Inflicts regular damage with no additional effect.
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 90
Defense 120
Sp. Atk 85
Sp. Def 70
Speed 60
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
2x
2x
0.25x
0x
0.5x
2x
0.5x