
Sun
It does not deal well with water, so it lives in dry locales. Since its surroundings tend to lack greenery, it stands out noticeably.
Moon
From its eyes, it can expel excess moisture from its body. This liquid is similar in composition to human sweat.
Ultra Sun
It discharges moisture from its eyes, making it look like it’s crying—apparently an effective way of getting enemies to let down their guard.
Ultra Moon
If its body gets too damp, it will die. So, in a process reminiscent of sweating, its eyes expel moisture.
Pokédex Data
Classification
Bonsai Pokémon
Height
0.5 m (1'08")
Weight
15.0 kg (33.1 lbs)
Game Locations
- Alola Route 1 South
- Lush Jungle North
- Lush Jungle South
- Lush Jungle West
Training
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
5 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
8 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
12 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
15 | Mimic | — | — | 10 | Copies the target's last used move. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | |
26 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
29 | Block | — | — | 5 | Prevents the target from leaving battle. | |
33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
36 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
43 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
5 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
8 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
12 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
15 | Mimic | — | — | 10 | Copies the target's last used move. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | |
26 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
29 | Block | — | — | 5 | Prevents the target from leaving battle. | |
33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
36 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
43 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Self Destruct | 200 | 100% | 5 | User faints. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Base Stats
Hp
50
Attack
80
Defense
95
Sp. Atk
10
Sp. Def
45
Speed
10
Total
290
Type Defenses
(vs. Gen 6+ rules)