Black/WhiteBlack 2/White 2
It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.
Pokédex & Training Data
Classification
Bonsai Pokémon
Height
0.5 m (1'08")
Weight
15.0 kg (33.1 lbs)
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Sinnoh (D/P)
#092
Sinnoh (Plat.)
#092
Kalos (Mountain)
#129
Alola (S/M)
#030
Alola (US/UM)
#037
Galar (Sw/Sh)
#252
Hisui
#123
Paldea (S/V)
#087
National
#438
Kitakami
#083
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 1 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 6 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 14 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 17 | Mimic | — | — | 10 | Copies the target’s last used move. | |
| 22 | Block | — | — | 5 | Prevents the target from leaving battle. | |
| 25 | Feint Attack | 60 | — | 20 | Never misses. | |
| 30 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 38 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 41 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 1 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 5 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 8 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 12 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 15 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 19 | Feint Attack | 60 | — | 20 | Never misses. | |
| 22 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 26 | Block | — | — | 5 | Prevents the target from leaving battle. | |
| 29 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 33 | Mimic | — | — | 10 | Copies the target’s last used move. | |
| 36 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 40 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM69 Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Block | — | — | 5 | Prevents the target from leaving battle. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Self Destruct | 200 | 100% | 5 | User faints. | |
| Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Base Stats
Hp
50
Attack
80
Defense
95
Sp. Atk
10
Sp. Def
45
Speed
10
Total
290
Type Defenses
(vs. Gen 6+ rules)