Bonsly
Black/WhiteBlack 2/White 2

It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex & Training Data

Classification Bonsai Pokémon
Height 0.5 m (1'08")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Sinnoh (D/P) #092
Sinnoh (Plat.) #092
Kalos (Mountain) #129
Alola (S/M) #030
Alola (US/UM) #037
Galar (Sw/Sh) #252
Hisui #123
Paldea (S/V) #087
National #438
Kitakami #083

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
1 Copycat
— — 20 Uses the target’s last used move.
6 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
— — 10 Copies the target’s last used move.
22 Block
— — 5 Prevents the target from leaving battle.
25 Feint Attack
60 — 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
1 Copycat
— — 20 Uses the target’s last used move.
5 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
8 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Feint Attack
60 — 20 Never misses.
22 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
26 Block
— — 5 Prevents the target from leaving battle.
29 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
33 Mimic
— — 10 Copies the target’s last used move.
36 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Block
— — 5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target’s item.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Harden
— — 30 Raises the user’s Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Self Destruct
200 100% 5 User faints.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 50
Attack 80
Defense 95
Sp. Atk 10
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x