No entry available for this game era.
Pokédex & Training Data
Classification
Bonsai Pokémon
Height
0.5 m (1'08")
Weight
15.0 kg (33.1 lbs)
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Sinnoh (D/P)
#092
Sinnoh (Plat.)
#092
Kalos (Mountain)
#129
Alola (S/M)
#030
Alola (US/UM)
#037
Galar (Sw/Sh)
#252
Hisui
#123
Paldea (S/V)
#087
National
#438
Kitakami
#083
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 1 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 4 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 8 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
| 12 | Block | — | — | 5 | Prevents the target from leaving battle. | |
| 16 | Mimic | — | — | 10 | Copies the target’s last used move. | |
| 20 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 24 | Tearful Look | — | — | 20 | Lowers the target’s Attack and Special Attack by one stage. | |
| 28 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
| 32 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 36 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 40 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 44 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM03 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM76 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM90 Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| TM101 Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM116 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM176 Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| TM179 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Rock Polish | — | — | 20 | Raises the user’s Speed by two stages. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Base Stats
Hp
50
Attack
80
Defense
95
Sp. Atk
10
Sp. Def
45
Speed
10
Total
290
Type Defenses
(vs. Gen 6+ rules)