
Diamond
It looks as if it is always crying. It is actually adjusting its body’s fluid levels by eliminating excess.
Pearl
It prefers arid environments. It leaks water from its eyes to adjust its body’s fluid levels.
Platinum
It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.
Heartgold/Soulsilver
In order to adjust the level of fluids in its body, it exudes water from its eyes. This makes it appear to be crying.
Pokédex Data
Classification
Bonsai Pokémon
Height
0.5 m (1'08")
Weight
15.0 kg (33.1 lbs)
Game Locations
- Sinnoh Route 209 Area
- Sinnoh Route 210 South Towards Solaceon Town
Training
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
6 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
14 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
17 | Mimic | — | — | 10 | Copies the target's last used move. | |
22 | Block | — | — | 5 | Prevents the target from leaving battle. | |
25 | Feint Attack | 60 | — | 20 | Never misses. | |
30 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
38 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
41 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
6 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
14 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
17 | Mimic | — | — | 10 | Copies the target's last used move. | |
22 | Block | — | — | 5 | Prevents the target from leaving battle. | |
25 | Feint Attack | 60 | — | 20 | Never misses. | |
30 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
38 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
41 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
6 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
9 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
14 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
17 | Mimic | — | — | 10 | Copies the target's last used move. | |
22 | Block | — | — | 5 | Prevents the target from leaving battle. | |
25 | Feint Attack | 60 | — | 20 | Never misses. | |
30 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
38 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
41 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
46 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Self Destruct | 200 | 100% | 5 | User faints. |
Base Stats
Hp
50
Attack
80
Defense
95
Sp. Atk
10
Sp. Def
45
Speed
10
Total
290
Type Defenses
(vs. Gen 6+ rules)