Bonsly
Diamond

It looks as if it is always crying. It is actually adjusting its body’s fluid levels by eliminating excess.

Pearl

It prefers arid environments. It leaks water from its eyes to adjust its body’s fluid levels.

Platinum

It prefers an arid atmosphere. It leaks water that looks like tears when adjusting its moisture level.

Heartgold/Soulsilver

In order to adjust the level of fluids in its body, it exudes water from its eyes. This makes it appear to be crying.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex Data

Classification Bonsai Pokémon
Height 0.5 m (1'08")
Weight 15.0 kg (33.1 lbs)
Abilities

Game Locations

  • Sinnoh Route 209 Area
  • Sinnoh Route 210 South Towards Solaceon Town

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Copycat
20 Uses the target's last used move.
6 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
10 Copies the target's last used move.
22 Block
5 Prevents the target from leaving battle.
25 Feint Attack
60 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Copycat
20 Uses the target's last used move.
6 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
10 Copies the target's last used move.
22 Block
5 Prevents the target from leaving battle.
25 Feint Attack
60 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
1 Copycat
20 Uses the target's last used move.
6 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
10 Copies the target's last used move.
22 Block
5 Prevents the target from leaving battle.
25 Feint Attack
60 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Helping Hand
20 Ally's next move inflicts half more damage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Harden
30 Raises the user's Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Self Destruct
200 100% 5 User faints.

Base Stats

Hp 50
Attack 80
Defense 95
Sp. Atk 10
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x