Sun
Legend has it that this mystical Pokémon was formed when nine saints coalesced into one.
Moon
Said to live for a thousand years, this Pokémon uses its supernatural abilities to manipulate fire. It can burn its prey to a crisp as it pleases.
Ultra Sun
It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants.
Ultra Moon
The flickering flames it spews from its mouth leave its opponents hypnotized. Then, this extremely intelligent Pokémon attacks.
Lets Go Pikachu/Lets Go Eevee
According to an enduring legend, nine noble saints were united and reincarnated as this Pokémon.
Evolution Chain
Pokédex & Training Data
Classification
Fox Pokémon
Height
1.1 m (3'07")
Weight
19.9 kg (43.9 lbs)
Abilities
- Snow Cloak
- Snow Warning (Hidden)
EV Yield
+2 speed
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Kanto (R/B/Y)
#038
Johto (G/S/C)
#126
Hoenn (R/S/E)
#154
Johto (HG/SS)
#128
Unova (B2/W2)
#249
Hoenn (OR/AS)
#161
Alola (S/M)
#254
Alola (US/UM)
#331
Galar (Sw/Sh)
#069
Hisui
#169
National
#038
Kitakami
#038
Blueberry
#158
Held Items
Snowball
5%
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 1 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 1 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 1 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 1 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 1 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 1 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 1 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 1 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 1 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 1 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Let's Go
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 1 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Aurora Veil | — | — | 20 | Reduces damage five turns, but must be used during hail. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Let's Go
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM08 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM21 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM32 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM33 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM59 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Laser Focus | — | — | 30 | Guarantees a critical hit with the user’s next move. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
73
Attack
67
Defense
75
Sp. Atk
81
Sp. Def
100
Speed
109
Total
505
Type Defenses
(vs. Gen 6+ rules)