Clefairy
Sword

It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.

Legends Arceus

It can be found in quiet mountain areas on a full moon's night. Its dancing and its tiny, faintly glowing wings confer upon it a lovely fairylike quality.

Evolution Chain

cleffa
Cleffa
😊
High Friendship
clefairy
Clefairy
clefable
Clefable

Pokédex & Training Data

Classification Fairy Pokémon
Height 0.6 m (1'12")
Weight 7.5 kg (16.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 150
Base Friendship 140
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kanto (R/B/Y) #035
Johto (G/S/C) #041
Sinnoh (D/P) #100
Sinnoh (Plat.) #100
Johto (HG/SS) #041
Unova (B2/W2) #089
Alola (S/M) #211
Alola (US/UM) #273
Galar (Sw/Sh) #255
Hisui #200
National #035
Crown Tundra #044
Kitakami #152

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Copycat
— — 20 Uses the target’s last used move.
1 Disarming Voice
40 — 15 Never misses.
4 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
8 Minimize
— — 10 Raises the user’s evasion by two stages.
12 After You
— — 15 Makes the target act next this turn.
16 Life Dew
— — 10 No effect description available.
20 Metronome
— — 10 Randomly selects and uses any move in the game.
24 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
28 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
32 Meteor Mash
90 90% 10 Has a 20% chance to raise the user’s Attack by one stage.
36 Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
40 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
44 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
48 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Copycat
— — 20 Uses the target’s last used move.
1 Disarming Voice
40 — 15 Never misses.
4 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
8 Minimize
— — 10 Raises the user’s evasion by two stages.
12 After You
— — 15 Makes the target act next this turn.
16 Life Dew
— — 10 No effect description available.
20 Metronome
— — 10 Randomly selects and uses any move in the game.
24 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
28 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
32 Meteor Mash
90 90% 10 Has a 20% chance to raise the user’s Attack by one stage.
36 Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
40 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
44 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
48 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
15 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM10 Magical Leaf
60 — 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38 Trick
— 100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR44 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 45
Defense 48
Sp. Atk 60
Sp. Def 65
Speed 35
Total 323

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x