Clefable
Sword

A timid fairy Pokémon that is rarely seen, it will run and hide the moment it senses people.

Legends Arceus

Legend says that on clear, quiet nights, it listens for the voices of its kin living on the moon. I, too, often think of my homeland, so far away.

Evolution Chain

cleffa
Cleffa
😊
High Friendship
clefairy
Clefairy
moon-stone moon stone
clefable
Clefable

Pokédex Data

Classification Fairy Pokémon
Height 1.3 m (4'03")
Weight 40.0 kg (88.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 hp
Catch Rate 25
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Minimize
10 Raises the user's evasion by two stages.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Splash
40 Does nothing.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Moonlight
5 Heals the user by half its max HP. Affected by weather.
1 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
1 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
1 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
1 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
1 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Copycat
20 Uses the target's last used move.
1 After You
15 Makes the target act next this turn.
1 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
1 Disarming Voice
40 15 Never misses.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
1 Life Dew
10 No effect description available.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sing
55% 15 Puts the target to sleep.
1 Minimize
10 Raises the user's evasion by two stages.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Metronome
10 Randomly selects and uses any move in the game.
1 Splash
40 Does nothing.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Moonlight
5 Heals the user by half its max HP. Affected by weather.
1 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
1 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
1 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
1 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
1 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Copycat
20 Uses the target's last used move.
1 After You
15 Makes the target act next this turn.
1 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
1 Disarming Voice
40 15 Never misses.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
1 Life Dew
10 No effect description available.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
9 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
15 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
21 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38 Trick
100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR44 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 95
Attack 70
Defense 73
Sp. Atk 95
Sp. Def 90
Speed 60
Total 483

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x