Black/White
It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.
Black 2/White 2
On nights with a full moon, Clefairy gather from all over and dance. Bathing in moonlight makes them float.
Evolution Chain
Pokédex & Training Data
Classification
Fairy Pokémon
Height
0.6 m (1'12")
Weight
7.5 kg (16.5 lbs)
Abilities
- Cute Charm
- Magic Guard
- Friend Guard (Hidden)
EV Yield
+2 hp
Catch Rate
150
Base Friendship
140
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Fairy
Pokédex Numbers
Kanto (R/B/Y)
#035
Johto (G/S/C)
#041
Sinnoh (D/P)
#100
Sinnoh (Plat.)
#100
Johto (HG/SS)
#041
Unova (B2/W2)
#089
Alola (S/M)
#211
Alola (US/UM)
#273
Galar (Sw/Sh)
#255
Hisui
#200
National
#035
Crown Tundra
#044
Kitakami
#152
Held Items
Game Locations
Giant Chasm Area
Giant Chasm Forest
Giant Chasm Forest Cave
Giant Chasm Outside
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 4 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 7 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 13 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 16 | Follow Me | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| 19 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 22 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 25 | Bestow | — | — | 15 | Gives the user’s held item to the target. | |
| 28 | Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| 31 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| 34 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| 37 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| 40 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 43 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| 46 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 49 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 52 | After You | — | — | 15 | Makes the target act next this turn. | |
| 55 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user’s Attack by one stage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 4 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 7 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 13 | Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| 16 | Follow Me | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| 19 | Bestow | — | — | 15 | Gives the user’s held item to the target. | |
| 22 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 25 | Minimize | — | — | 10 | Raises the user’s evasion by two stages. | |
| 28 | Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| 31 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| 34 | Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| 37 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
| 40 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 43 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 46 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 49 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| 52 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user’s Attack by one stage. | |
| 55 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 58 | After You | — | — | 15 | Makes the target act next this turn. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM83 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Recycle | — | — | 10 | User recovers the item it last used up. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
70
Attack
45
Defense
48
Sp. Atk
60
Sp. Def
65
Speed
35
Total
323
Type Defenses
(vs. Gen 6+ rules)