Clefairy
Black/White

It is said that happiness will come to those who see a gathering of Clefairy dancing under a full moon.

Black 2/White 2

On nights with a full moon, Clefairy gather from all over and dance. Bathing in moonlight makes them float.

Evolution Chain

cleffa
Cleffa
😊
High Friendship
clefairy
Clefairy
clefable
Clefable

Pokédex & Training Data

Classification Fairy Pokémon
Height 0.6 m (1'12")
Weight 7.5 kg (16.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 150
Base Friendship 140
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kanto (R/B/Y) #035
Johto (G/S/C) #041
Sinnoh (D/P) #100
Sinnoh (Plat.) #100
Johto (HG/SS) #041
Unova (B2/W2) #089
Alola (S/M) #211
Alola (US/UM) #273
Galar (Sw/Sh) #255
Hisui #200
National #035
Crown Tundra #044
Kitakami #152

Held Items

Game Locations

Giant Chasm Area
Giant Chasm Forest
Giant Chasm Forest Cave
Giant Chasm Outside

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Sing
— 55% 15 Puts the target to sleep.
10 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
19 Minimize
— — 10 Raises the user’s evasion by two stages.
22 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
25 Bestow
— — 15 Gives the user’s held item to the target.
28 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
31 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
34 Metronome
— — 10 Randomly selects and uses any move in the game.
37 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
40 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
43 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
46 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
49 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
52 After You
— — 15 Makes the target act next this turn.
55 Meteor Mash
90 90% 10 Has a 20% chance to raise the user’s Attack by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
4 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Sing
— 55% 15 Puts the target to sleep.
10 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Defense Curl
— — 40 Raises user’s Defense by one stage.
16 Follow Me
— — 20 Redirects the target’s single-target effects to the user for this turn.
19 Bestow
— — 15 Gives the user’s held item to the target.
22 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
25 Minimize
— — 10 Raises the user’s evasion by two stages.
28 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
31 Metronome
— — 10 Randomly selects and uses any move in the game.
34 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
37 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
40 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
43 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
46 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
49 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
52 Meteor Mash
90 90% 10 Has a 20% chance to raise the user’s Attack by one stage.
55 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
58 After You
— — 15 Makes the target act next this turn.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 70
Attack 45
Defense 48
Sp. Atk 60
Sp. Def 65
Speed 35
Total 323

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x