Clefairy
Ruby/Sapphire

On every night of a full moon, groups of this POKéMON come out to play. When dawn arrives, the tired CLEFAIRY return to their quiet mountain retreats and go to sleep nestled up against each other.

Emerald

On every night of a full moon, they come out to play. When dawn arrives, the tired CLEFAIRY go to sleep nestled up against each other in deep and quiet mountains.

Firered

Its adorable appearance makes it popular as a pet. However, it is rare and difficult to find.

Leafgreen

With its magical and cute appeal, it has many admirers. It is rare and found only in certain areas.

Evolution Chain

cleffa
Cleffa
😊
High Friendship
clefairy
Clefairy
moon-stone moon stone
clefable
Clefable

Pokédex Data

Classification Fairy Pokémon
Height 0.6 m (1'12")
Weight 7.5 kg (16.5 lbs)

Held Items

Game Locations

  • Mt Moon 1f
  • Mt Moon B2f

Training

EV Yield +2 hp
Catch Rate 150
Base Friendship 140
Growth Rate fast
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Sing
55% 15 Puts the target to sleep.
13 Double Slap
15 85% 10 Hits 2-5 times in one turn.
17 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
21 Minimize
10 Raises the user's evasion by two stages.
25 Defense Curl
40 Raises user's Defense by one stage.
29 Metronome
10 Randomly selects and uses any move in the game.
33 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
37 Moonlight
5 Heals the user by half its max HP. Affected by weather.
41 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
45 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Sing
55% 15 Puts the target to sleep.
13 Double Slap
15 85% 10 Hits 2-5 times in one turn.
17 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
21 Minimize
10 Raises the user's evasion by two stages.
25 Defense Curl
40 Raises user's Defense by one stage.
29 Metronome
10 Randomly selects and uses any move in the game.
33 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
37 Moonlight
5 Heals the user by half its max HP. Affected by weather.
41 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
45 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Sing
55% 15 Puts the target to sleep.
13 Double Slap
15 85% 10 Hits 2-5 times in one turn.
17 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
21 Minimize
10 Raises the user's evasion by two stages.
25 Defense Curl
40 Raises user's Defense by one stage.
29 Metronome
10 Randomly selects and uses any move in the game.
33 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
37 Moonlight
5 Heals the user by half its max HP. Affected by weather.
41 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
45 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soft Boiled
5 Heals the user by half its max HP.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Soft Boiled
5 Heals the user by half its max HP.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 70
Attack 45
Defense 48
Sp. Atk 60
Sp. Def 65
Speed 35
Total 323

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x