
Diamond
Thought to live with others on quiet mountains, it is popular for its adorable nature.
Pearl
It flies using the wings on its back to collect moonlight. This Pokémon is difficult to find.
Platinum
It is said that happiness will come to those who see a gathering of CLEFAIRY dancing under a full moon.
Heartgold
The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.
Soulsilver
Its adorable behavior and cry make it highly popular. However, this cute Pokémon is rarely found.
Pokédex Data
Classification
Fairy Pokémon
Height
0.6 m (1'12")
Weight
7.5 kg (16.5 lbs)
Abilities
Held Items
Moon Stone
5%
Leppa Berry
50%
Game Locations
- Johto Safari Zone Zone Meadow
- Mt Coronet 1f From Exterior
- Mt Coronet 1f Route 207
- Mt Coronet 1f Route 216
- Mt Coronet 2f
- Mt Coronet 3f
- Mt Coronet 4f
- Mt Coronet 4f Small Room
- Mt Coronet 5f
- Mt Coronet 6f
- Mt Coronet B1f
- Mt Coronet Exterior Blizzard
- Mt Coronet Exterior Snowfall
- Mt Moon 1f
- Mt Moon 2f
Training
EV Yield
+2 hp
Catch Rate
150
Base Friendship
140
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Fairy
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
4 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
7 | Sing | — | 55% | 15 | Puts the target to sleep. | |
10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
13 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
16 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
19 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
22 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
25 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
28 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
31 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
34 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
37 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
43 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | |
46 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
4 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
7 | Sing | — | 55% | 15 | Puts the target to sleep. | |
10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
13 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
16 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
19 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
22 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
25 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
28 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
31 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
34 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
37 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
43 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | |
46 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
4 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
7 | Sing | — | 55% | 15 | Puts the target to sleep. | |
10 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
13 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
16 | Follow Me | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
19 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
22 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
25 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
28 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
31 | Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
34 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
37 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
40 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
43 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | |
46 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
70
Attack
45
Defense
48
Sp. Atk
60
Sp. Def
65
Speed
35
Total
323
Type Defenses
(vs. Gen 6+ rules)