Cleffa
Sword

According to local rumors, Cleffa are often seen in places where shooting stars have fallen.

Legends Arceus

In silhouette, they resemble twinkling starlight. When shooting stars rain from the night sky, Cleffa gather in numbers and dance as though they are indeed incarnations of the stars.

Evolution Chain

cleffa
Cleffa
😊
High Friendship
clefairy
Clefairy
clefable
Clefable

Pokédex & Training Data

Classification Star Shape Pokémon
Height 0.3 m (0'12")
Weight 3.0 kg (6.6 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 150
Base Friendship 140
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #040
Sinnoh (D/P) #099
Sinnoh (Plat.) #099
Johto (HG/SS) #040
Unova (B2/W2) #088
Alola (S/M) #210
Alola (US/UM) #272
Galar (Sw/Sh) #254
Hisui #199
National #173
Crown Tundra #043
Kitakami #151

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
— — 40 Does nothing.
1 Copycat
— — 20 Uses the target’s last used move.
4 Sing
— 55% 15 Puts the target to sleep.
8 Sweet Kiss
— 75% 10 Confuses the target.
12 Disarming Voice
40 — 15 Never misses.
16 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
— — 40 Does nothing.
1 Copycat
— — 20 Uses the target’s last used move.
4 Sing
— 55% 15 Puts the target to sleep.
8 Sweet Kiss
— 75% 10 Confuses the target.
12 Disarming Voice
40 — 15 Never misses.
16 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
9 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
15 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM10 Magical Leaf
60 — 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR38 Trick
— 100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aromatherapy
— — 5 Cures the entire party of major status effects.
Heal Pulse
— — 10 Heals the target for half its max HP.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
BD/SP
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Aromatherapy
— — 5 Cures the entire party of major status effects.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Covet
60 100% 25 Takes the target’s item.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Heal Pulse
— — 10 Heals the target for half its max HP.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Splash
— — 40 Does nothing.
Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 50
Attack 25
Defense 28
Sp. Atk 45
Sp. Def 55
Speed 15
Total 218

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x