Crawdaunt
Sword

A rough customer that wildly flails its giant claws. It is said to be extremely hard to raise.

Evolution Chain

corphish
Corphish
Level 30
crawdaunt
Crawdaunt

Pokédex & Training Data

Classification Rogue Pokémon
Height 1.1 m (3'07")
Weight 32.8 kg (72.3 lbs)
EV Yield +2 attack
Catch Rate 155
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Hoenn (R/S/E) #130
Unova (B2/W2) #280
Kalos (Central) #052
Hoenn (OR/AS) #135
Alola (US/UM) #358
Galar (Sw/Sh) #103
National #342
Isle of Armor #092
Kitakami #012

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Swift
60 — 20 Never misses.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Night Slash
70 100% 15 Has an increased chance for a critical hit.
34 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
40 Swords Dance
— — 20 Raises the user’s Attack by two stages.
46 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
52 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
58 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
64 Guillotine
— 30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Swift
60 — 20 Never misses.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Night Slash
70 100% 15 Has an increased chance for a critical hit.
34 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
40 Swords Dance
— — 20 Raises the user’s Attack by two stages.
46 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
52 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
58 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
64 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM83 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 63
Attack 120
Defense 85
Sp. Atk 90
Sp. Def 55
Speed 55
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x