Crawdaunt
X

It is a ruffian that uses its pincers to pick up and toss out other Pokémon from its pond.

Y

Loving to battle, this Pokémon pinches all Pokémon that enter its territory with its pincers and throws them out.

Omega Ruby

Crawdaunt has an extremely violent nature that compels it to challenge other living things to battle. Other life-forms refuse to live in ponds inhabited by this Pokémon, making them desolate places.

Alpha Sapphire

Crawdaunt molts (sheds) its shell regularly. Immediately after molting, its shell is soft and tender. Until the shell hardens, this Pokémon hides in its streambed burrow to avoid attack from its foes.

Evolution Chain

corphish
Corphish
Level 30
crawdaunt
Crawdaunt

Pokédex Data

Classification Rogue Pokémon
Height 1.1 m (3'07")
Weight 32.8 kg (72.3 lbs)

Game Locations

  • Kalos Route 3 Area
  • Parfum Palace Area

Training

EV Yield +2 attack
Catch Rate 155
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Guillotine
30% 5 Causes a one-hit KO.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Harden
30 Raises the user's Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
7 Harden
30 Raises the user's Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
100% 30 Lowers the target's Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Protect
10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
30 Swift
60 20 Never misses.
34 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
39 Night Slash
70 100% 15 Has an increased chance for a critical hit.
44 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
52 Swords Dance
20 Raises the user's Attack by two stages.
57 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
65 Guillotine
30% 5 Causes a one-hit KO.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Harden
30 Raises the user's Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 Harden
30 Raises the user's Defense by one stage.
7 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
10 Leer
100% 30 Lowers the target's Defense by one stage.
14 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
17 Protect
10 Prevents any moves from hitting the user this turn.
20 Double Hit
35 90% 10 Hits twice in one turn.
23 Knock Off
65 100% 20 Target drops its held item.
26 Night Slash
70 100% 15 Has an increased chance for a critical hit.
30 Swift
60 20 Never misses.
32 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
36 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
40 Swords Dance
20 Raises the user's Attack by two stages.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
48 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
54 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 63
Attack 120
Defense 85
Sp. Atk 90
Sp. Def 55
Speed 55
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x