Nincada
Sword

Because it lived almost entirely underground, it is nearly blind. It uses its antennae instead.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex & Training Data

Classification Trainee Pokémon
Height 0.5 m (1'08")
Weight 5.5 kg (12.1 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Hoenn (R/S/E) #042
Kalos (Central) #111
Hoenn (OR/AS) #043
Galar (Sw/Sh) #104
National #290

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
5 Harden
— — 30 Raises the user’s Defense by one stage.
10 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
15 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
21 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
35 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
5 Harden
— — 30 Raises the user’s Defense by one stage.
10 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
15 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
21 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
35 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/ShieldBD/SP
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Night Slash
70 100% 15 Has an increased chance for a critical hit.

Base Stats

Hp 31
Attack 45
Defense 90
Sp. Atk 30
Sp. Def 30
Speed 40
Total 266

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x