Nincada
Sword

Because it lived almost entirely underground, it is nearly blind. It uses its antennae instead.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex Data

Classification Trainee Pokémon
Height 0.5 m (1'08")
Weight 5.5 kg (12.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
5 Harden
30 Raises the user's Defense by one stage.
10 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
15 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
21 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
35 Mind Reader
5 Ensures that the user's next move will hit the target.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
5 Harden
30 Raises the user's Defense by one stage.
10 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
15 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
21 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
35 Mind Reader
5 Ensures that the user's next move will hit the target.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/ShieldBD/SP
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Night Slash
70 100% 15 Has an increased chance for a critical hit.

Base Stats

Hp 31
Attack 45
Defense 90
Sp. Atk 30
Sp. Def 30
Speed 40
Total 266

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x