Crawdaunt
Diamond/PearlPlatinum

It is a ruffian that uses its pincers to pick up and toss out other Pokémon from its pond.

Heartgold/Soulsilver

A brutish Pokémon that loves to battle. It will crash itself into any foe that approaches its nest.

Evolution Chain

corphish
Corphish
Level 30
crawdaunt
Crawdaunt

Pokédex & Training Data

Classification Rogue Pokémon
Height 1.1 m (3'07")
Weight 32.8 kg (72.3 lbs)
EV Yield +2 attack
Catch Rate 155
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Hoenn (R/S/E) #130
Unova (B2/W2) #280
Kalos (Central) #052
Hoenn (OR/AS) #135
Alola (US/UM) #358
Galar (Sw/Sh) #103
National #342
Isle of Armor #092
Kitakami #012

Game Locations

Celestic Town Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
7 Harden
— — 30 Raises the user’s Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
23 Protect
— — 10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
30 Swift
60 — 20 Never misses.
34 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
39 Night Slash
70 100% 15 Has an increased chance for a critical hit.
44 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
52 Swords Dance
— — 20 Raises the user’s Attack by two stages.
57 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
65 Guillotine
— 30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
7 Harden
— — 30 Raises the user’s Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
23 Protect
— — 10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
30 Swift
60 — 20 Never misses.
34 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
39 Night Slash
70 100% 15 Has an increased chance for a critical hit.
44 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
52 Swords Dance
— — 20 Raises the user’s Attack by two stages.
57 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
65 Guillotine
— 30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
7 Harden
— — 30 Raises the user’s Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
23 Protect
— — 10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
30 Swift
60 — 20 Never misses.
34 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
39 Night Slash
70 100% 15 Has an increased chance for a critical hit.
44 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
52 Swords Dance
— — 20 Raises the user’s Attack by two stages.
57 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
65 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

PlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
60 — 20 Never misses.

Base Stats

Hp 63
Attack 120
Defense 85
Sp. Atk 90
Sp. Def 55
Speed 55
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x