Corphish
Sword

No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.

Evolution Chain

corphish
Corphish
Level 30
crawdaunt
Crawdaunt

Pokédex & Training Data

Classification Ruffian Pokémon
Height 0.6 m (1'12")
Weight 11.5 kg (25.4 lbs)
EV Yield +1 attack
Catch Rate 205
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Hoenn (R/S/E) #129
Unova (B2/W2) #279
Kalos (Central) #051
Hoenn (OR/AS) #134
Alola (US/UM) #357
Galar (Sw/Sh) #102
National #341
Isle of Armor #091
Kitakami #011

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Night Slash
70 100% 15 Has an increased chance for a critical hit.
32 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
36 Swords Dance
— — 20 Raises the user’s Attack by two stages.
40 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
44 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
48 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
52 Guillotine
— 30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
16 Knock Off
65 100% 20 Target drops its held item.
20 Double Hit
35 90% 10 Hits twice in one turn.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Night Slash
70 100% 15 Has an increased chance for a critical hit.
32 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
36 Swords Dance
— — 20 Raises the user’s Attack by two stages.
40 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
44 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
48 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
52 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM83 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Slash
70 100% 20 Has an increased chance for a critical hit.
Switcheroo
— 100% 10 User and target swap items.
BD/SP
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Knock Off
65 100% 20 Target drops its held item.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Slash
70 100% 20 Has an increased chance for a critical hit.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Switcheroo
— 100% 10 User and target swap items.

Base Stats

Hp 43
Attack 80
Defense 65
Sp. Atk 50
Sp. Def 35
Speed 35
Total 308

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x