
Ruby
CRAWDAUNT has an extremely violent nature that compels it to challenge other living things to battle. Other life-forms refuse to live in ponds inhabited by this POKéMON, making them desolate places.
Sapphire
CRAWDAUNT molts (sheds) its shell regularly. Immediately after molting, its shell is soft and tender. Until the shell hardens, this POKéMON hides in its streambed burrow to avoid attack from its foes.
Emerald
A brutish POKéMON that loves to battle. A veteran CRAWDAUNT that has prevailed in hundreds of battles has giant pincers marked with countless scars.
Firered/Leafgreen
A rough customer that wildly flails its giant claws. It is said to be extremely hard to raise.
Pokédex Data
Classification
Rogue Pokémon
Height
1.1 m (3'07")
Weight
32.8 kg (72.3 lbs)
Abilities
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
7 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
10 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
23 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
26 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
34 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
39 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
44 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
52 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
7 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
10 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
23 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
26 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
34 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
39 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
44 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
52 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
7 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
10 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
22 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
25 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
33 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
38 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
43 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
51 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
56 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Base Stats
Hp
63
Attack
120
Defense
85
Sp. Atk
90
Sp. Def
55
Speed
55
Total
468
Type Defenses
(vs. Gen 6+ rules)