
Ultra Sun
Its temperament is rough and it loves to fight, but as soon as its pincers break off, it turns cowardly. It stays timid until they grow back.
Ultra Moon
Its pincers often fall off. Unlike with Crabrawler or Clauncher, the meat in its claws is utterly nasty and stinking.
Pokédex Data
Classification
Rogue Pokémon
Height
1.1 m (3'07")
Weight
32.8 kg (72.3 lbs)
Abilities
- Hyper Cutter
- Shell Armor
- Adaptability (Hidden)
Game Locations
- Vast Poni Canyon Northwest
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Swift | 60 | — | 20 | Never misses. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
14 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
20 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
23 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
26 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
32 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
36 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
40 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
48 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
54 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Swift | 60 | — | 20 | Never misses. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
5 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
14 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
20 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
23 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
26 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
32 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
36 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
40 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
48 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
54 | Guillotine | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
63
Attack
120
Defense
85
Sp. Atk
90
Sp. Def
55
Speed
55
Total
468
Type Defenses
(vs. Gen 6+ rules)