Trapinch
Sword

Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex & Training Data

Classification Ant Pit Pokémon
Height 0.7 m (2'04")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug, Dragon

Pokédex Numbers

Hoenn (R/S/E) #116
Unova (B2/W2) #121
Kalos (Mountain) #003
Hoenn (OR/AS) #121
Alola (S/M) #235
Alola (US/UM) #304
Galar (Sw/Sh) #321
National #328
Blueberry #044

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
16 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
24 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
36 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
48 Fissure
— 30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
16 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
24 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
36 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
48 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Feint
30 100% 10 Hits through Protect and Detect.
First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 45
Attack 100
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x