Trapinch
Sword

Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex Data

Classification Ant Pit Pokémon
Height 0.7 m (2'04")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Laser Focus
30 Guarantees a critical hit with the user's next move.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
16 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
24 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
36 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
48 Fissure
30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Laser Focus
30 Guarantees a critical hit with the user's next move.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
16 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
24 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
36 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
48 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Feint
30 100% 10 Hits through Protect and Detect.
First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Energy
30 Increases the user's chance to score a critical hit.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 45
Attack 100
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x