Hawlucha
Sword

It drives its opponents to exhaustion with its agile maneuvers, then ends the fight with a flashy finishing move.

Pokédex Data

Classification Wrestling Pokémon
Height 0.8 m (2'07")
Weight 21.5 kg (47.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 100
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying, Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
4 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
8 Detect
5 Prevents any moves from hitting the user this turn.
12 Aerial Ace
60 20 Never misses.
16 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
20 Feather Dance
100% 15 Lowers the target's Attack by two stages.
24 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
28 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
32 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
36 Roost
5 Heals the user by half its max HP.
40 Swords Dance
20 Raises the user's Attack by two stages.
44 Flying Press
100 95% 10 Deals both fighting and flying-type damage.
48 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
52 Endeavor
100% 5 Lowers the target's HP to equal the user's.
56 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR66 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Entrainment
100% 15 Copies the user's ability onto the target.
Feint
30 100% 10 Hits through Protect and Detect.
Mean Look
5 Prevents the target from leaving battle.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.

Base Stats

Hp 78
Attack 92
Defense 75
Sp. Atk 74
Sp. Def 63
Speed 118
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.5x
0x
2x
2x
0.25x
0.5x
2x