Trapinch
X

It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.

Y

It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

Omega Ruby

Trapinch’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

Alpha Sapphire

Trapinch is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex & Training Data

Classification Ant Pit Pokémon
Height 0.7 m (2'04")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug, Dragon

Pokédex Numbers

Hoenn (R/S/E) #116
Unova (B2/W2) #121
Kalos (Mountain) #003
Hoenn (OR/AS) #121
Alola (S/M) #235
Alola (US/UM) #304
Galar (Sw/Sh) #321
National #328
Blueberry #044

Held Items

Game Locations

Kalos Route 13 Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Fissure
— 30% 5 Causes a one-hit KO.
1 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Feint Attack
60 — 20 Never misses.
10 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
17 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
21 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
34 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
39 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
44 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
49 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
55 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
61 Feint
30 100% 10 Hits through Protect and Detect.
67 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
73 Fissure
— 30% 5 Causes a one-hit KO.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Feint Attack
60 — 20 Never misses.
5 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
8 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
29 Feint
30 100% 10 Hits through Protect and Detect.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
40 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
43 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
47 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.

Base Stats

Hp 45
Attack 100
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x