Vibrava
Sword

The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex Data

Classification Vibration Pokémon
Height 1.1 m (3'07")
Weight 15.3 kg (33.7 lbs)
Abilities

Training

EV Yield +1 attack
+1 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
55% 20 Confuses the target.
1 Fissure
30% 5 Causes a one-hit KO.
1 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
1 Laser Focus
30 Guarantees a critical hit with the user's next move.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
16 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
38 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
56 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
62 Boomburst
140 100% 10 Inflicts regular damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
55% 20 Confuses the target.
1 Fissure
30% 5 Causes a one-hit KO.
1 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
1 Laser Focus
30 Guarantees a critical hit with the user's next move.
12 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
16 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
38 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
56 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
62 Boomburst
140 100% 10 Inflicts regular damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Base Stats

Hp 50
Attack 70
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 70
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x