
Sun
It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear.
Moon
As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest.
Ultra Sun
Its jaws are strong enough to crush rocks but so heavy that it can’t get up if it flips over. Sandile seize those moments as their chance.
Ultra Moon
It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep.
Pokédex Data
Classification
Ant Pit Pokémon
Height
0.7 m (2'04")
Weight
15.0 kg (33.1 lbs)
Abilities
- Hyper Cutter
- Arena Trap
- Sheer Force (Hidden)
Held Items
Soft Sand
5%
Game Locations
- Haina Desert Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Feint Attack | 60 | — | 20 | Never misses. | |
5 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
8 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
12 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
19 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
22 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
40 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
43 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
47 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
1 | Feint Attack | 60 | — | 20 | Never misses. | |
5 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
8 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
12 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
15 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
19 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
22 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
33 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
36 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
40 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
43 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
47 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. |
Base Stats
Hp
45
Attack
100
Defense
45
Sp. Atk
45
Sp. Def
45
Speed
10
Total
290
Type Defenses
(vs. Gen 6+ rules)