Trapinch
Sun

It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear.

Moon

As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest.

Ultra Sun

Its jaws are strong enough to crush rocks but so heavy that it can’t get up if it flips over. Sandile seize those moments as their chance.

Ultra Moon

It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex Data

Classification Ant Pit Pokémon
Height 0.7 m (2'04")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

Game Locations

  • Haina Desert Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Feint Attack
60 20 Never misses.
5 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Feint
30 100% 10 Hits through Protect and Detect.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Sandstorm
10 Changes the weather to a sandstorm for five turns.
40 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
43 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
47 Fissure
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Feint Attack
60 20 Never misses.
5 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
22 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Feint
30 100% 10 Hits through Protect and Detect.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
36 Sandstorm
10 Changes the weather to a sandstorm for five turns.
40 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
43 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
47 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Energy
30 Increases the user's chance to score a critical hit.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.

Base Stats

Hp 45
Attack 100
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x