Trapinch
Ruby

TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This POKéMON patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

Sapphire

TRAPINCH is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This POKéMON can go a whole week without access to any water.

Emerald

Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.

Firered/Leafgreen

It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.

Evolution Chain

trapinch
Trapinch
Level 35
vibrava
Vibrava
Level 45
flygon
Flygon

Pokédex Data

Classification Ant Pit Pokémon
Height 0.7 m (2'04")
Weight 15.0 kg (33.1 lbs)

Held Items

Game Locations

  • Hoenn Route 111 Area
  • Mirage Tower Area

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug, Dragon

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Feint Attack
60 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
49 Sandstorm
10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Feint Attack
60 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
49 Sandstorm
10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Feint Attack
60 20 Never misses.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
41 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
49 Sandstorm
10 Changes the weather to a sandstorm for five turns.
57 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Focus Energy
30 Increases the user's chance to score a critical hit.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.

Base Stats

Hp 45
Attack 100
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 10
Total 290

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x