Wailmer
X

It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.

Y

It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.

Omega Ruby

Wailmer’s nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.

Alpha Sapphire

Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.

Evolution Chain

wailmer
Wailmer
Level 40
wailord
Wailord

Pokédex Data

Classification Ball Whale Pokémon
Height 2.0 m (6'07")
Weight 130.0 kg (286.6 lbs)
Abilities

Game Locations

  • Ambrette Town Area
  • Cyllage City Area
  • Kalos Route 8 Area

Training

EV Yield +1 hp
Catch Rate 125
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Ground, Water2

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
14 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
17 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
21 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
24 Mist
30 Protects the user's stats from being changed by enemy moves.
27 Rest
5 User sleeps for two turns, completely healing itself.
31 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia
20 Raises the user's Special Defense by two stages.
41 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
44 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
22 Mist
30 Protects the user's stats from being changed by enemy moves.
25 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
29 Rest
5 User sleeps for two turns, completely healing itself.
33 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
37 Amnesia
20 Raises the user's Special Defense by two stages.
41 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
30% 5 Causes a one-hit KO.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soak
100% 20 Changes the target's type to Water.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 130
Attack 70
Defense 35
Sp. Atk 70
Sp. Def 35
Speed 60
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x