Sword
It can sometimes knock out opponents with the shock created by breaching and crashing its big body onto the water.
Pokédex & Training Data
Classification
Float Whale Pokémon
Height
14.5 m (47'07")
Weight
398.0 kg (877.4 lbs)
Abilities
- Water Veil
- Oblivious
- Pressure (Hidden)
EV Yield
+2 hp
Catch Rate
60
Base Friendship
70
Growth Rate
fast then very slow
Gender Ratio
♂
♀
Pokédex Numbers
Hoenn (R/S/E)
#100
Unova (B2/W2)
#241
Kalos (Coastal)
#028
Hoenn (OR/AS)
#105
Alola (S/M)
#267
Alola (US/UM)
#352
Galar (Sw/Sh)
#357
National
#321
Isle of Armor
#191
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 1 | Noble Roar | — | 100% | 30 | Lowers the target’s Attack and Special Attack by one stage. | |
| 15 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 24 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 27 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| 30 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 33 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 36 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 44 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 54 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 1 | Noble Roar | — | 100% | 30 | Lowers the target’s Attack and Special Attack by one stage. | |
| 15 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 21 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 24 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 27 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| 30 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 33 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| 36 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| 44 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 49 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 54 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| TM64 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TR99 Body Press | 80 | 100% | 10 | No effect description available. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
170
Attack
90
Defense
45
Sp. Atk
90
Sp. Def
45
Speed
60
Total
500
Type Defenses
(vs. Gen 6+ rules)