Wailmer
Sun

It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball.

Moon

It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day.

Ultra Sun

It swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils.

Ultra Moon

Due to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore.

Evolution Chain

wailmer
Wailmer
Level 40
wailord
Wailord

Pokédex & Training Data

Classification Ball Whale Pokémon
Height 2.0 m (6'07")
Weight 130.0 kg (286.6 lbs)
Abilities
EV Yield +1 hp
Catch Rate 125
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Ground, Water2

Pokédex Numbers

Hoenn (R/S/E) #099
Unova (B2/W2) #240
Kalos (Coastal) #027
Hoenn (OR/AS) #104
Alola (S/M) #266
Alola (US/UM) #351
Galar (Sw/Sh) #356
National #320
Isle of Armor #190

Game Locations

Ancient Poni Path Area
Poni Breaker Coast Area
Poni Wilds Area
Seafolk Village Main

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
22 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
25 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
33 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
41 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
19 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
22 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
25 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
33 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
41 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
53 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
— 30% 5 Causes a one-hit KO.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soak
— 100% 20 Changes the target’s type to Water.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 130
Attack 70
Defense 35
Sp. Atk 70
Sp. Def 35
Speed 60
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x