Wailmer
Black/White

On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

Black 2/White 2

It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.

Evolution Chain

wailmer
Wailmer
Level 40
wailord
Wailord

Pokédex & Training Data

Classification Ball Whale Pokémon
Height 2.0 m (6'07")
Weight 130.0 kg (286.6 lbs)
Abilities
EV Yield +1 hp
Catch Rate 125
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Ground, Water2

Pokédex Numbers

Hoenn (R/S/E) #099
Unova (B2/W2) #240
Kalos (Coastal) #027
Hoenn (OR/AS) #104
Alola (S/M) #266
Alola (US/UM) #351
Galar (Sw/Sh) #356
National #320
Isle of Armor #190

Game Locations

Undella Bay Area
Undella Town Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
14 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
17 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
21 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
24 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
27 Rest
— — 5 User sleeps for two turns, completely healing itself.
31 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
41 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
44 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
14 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
17 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
21 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
24 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
27 Rest
— — 5 User sleeps for two turns, completely healing itself.
31 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
34 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
37 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
41 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
44 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fissure
— 30% 5 Causes a one-hit KO.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Soak
— 100% 20 Changes the target’s type to Water.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 130
Attack 70
Defense 35
Sp. Atk 70
Sp. Def 35
Speed 60
Total 400

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x