Kirlia
No entry available for this game era.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
dawn-stone dawn stone
(Male)
gallade
Gallade

Pokédex Data

Classification Emotion Pokémon
Height 0.8 m (2'07")
Weight 20.2 kg (44.5 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 35
Growth Rate slow
Gender Ratio

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Double Team
15 Raises the user's evasion by one stage.
4 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Double Team
15 Raises the user's evasion by one stage.
9 Teleport
20 Immediately ends wild battles. No effect otherwise.
11 Disarming Voice
40 15 Never misses.
14 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Magical Leaf
60 20 Never misses.
19 Heal Pulse
10 Heals the target for half its max HP.
23 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
26 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
30 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
33 Imprison
10 Prevents the target from using any moves that the user also knows.
37 Future Sight
120 100% 10 Hits the target two turns later.
40 Charm
100% 20 Lowers the target's Attack by two stages.
44 Hypnosis
60% 20 Puts the target to sleep.
47 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
51 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Double Team
15 Raises the user's evasion by one stage.
4 Confusion
50 100% 25 Has a 10% chance to confuse the target.
6 Double Team
15 Raises the user's evasion by one stage.
9 Teleport
20 Immediately ends wild battles. No effect otherwise.
11 Disarming Voice
40 15 Never misses.
14 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Magical Leaf
60 20 Never misses.
19 Heal Pulse
10 Heals the target for half its max HP.
23 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
26 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
30 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
33 Imprison
10 Prevents the target from using any moves that the user also knows.
37 Future Sight
120 100% 10 Hits the target two turns later.
40 Charm
100% 20 Lowers the target's Attack by two stages.
44 Hypnosis
60% 20 Puts the target to sleep.
47 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
51 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 38
Attack 35
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 50
Total 278

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x