Kirlia
Diamond/Pearl

It is highly perceptive of its Trainer’s feelings. It dances when it is feeling happy.

Platinum

If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.

Heartgold/Soulsilver

It has a psychic power that enables it to distort the space around it and see into the future.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir
dawn-stone dawn stone
(Male)
gallade
Gallade

Pokédex Data

Classification Emotion Pokémon
Height 0.8 m (2'07")
Weight 20.2 kg (44.5 lbs)
Abilities

Game Locations

  • Sinnoh Route 203 Area
  • Sinnoh Route 204 South Towards Jubilife City
  • Sinnoh Route 209 Area
  • Sinnoh Route 212 North Towards Hearthome City

Training

EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 35
Growth Rate slow
Gender Ratio

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Double Team
15 Raises the user's evasion by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
15 Raises the user's evasion by one stage.
12 Teleport
20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
22 Magical Leaf
60 20 Never misses.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
31 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
36 Imprison
10 Prevents the target from using any moves that the user also knows.
39 Future Sight
120 100% 10 Hits the target two turns later.
45 Charm
100% 20 Lowers the target's Attack by two stages.
50 Hypnosis
60% 20 Puts the target to sleep.
53 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Double Team
15 Raises the user's evasion by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
15 Raises the user's evasion by one stage.
12 Teleport
20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
22 Magical Leaf
60 20 Never misses.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
31 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
36 Imprison
10 Prevents the target from using any moves that the user also knows.
39 Future Sight
120 100% 10 Hits the target two turns later.
45 Charm
100% 20 Lowers the target's Attack by two stages.
50 Hypnosis
60% 20 Puts the target to sleep.
53 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Double Team
15 Raises the user's evasion by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
10 Double Team
15 Raises the user's evasion by one stage.
12 Teleport
20 Immediately ends wild battles. No effect otherwise.
17 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
22 Magical Leaf
60 20 Never misses.
25 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
31 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
36 Imprison
10 Prevents the target from using any moves that the user also knows.
39 Future Sight
120 100% 10 Hits the target two turns later.
45 Charm
100% 20 Lowers the target's Attack by two stages.
50 Hypnosis
60% 20 Puts the target to sleep.
53 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM67 Recycle
10 User recovers the item it last used up.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 38
Attack 35
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 50
Total 278

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x