Kirlia
Ruby

It is said that a KIRLIA that is exposed to the positive emotions of its TRAINER grows beautiful. This POKéMON controls psychokinetic powers with its highly developed brain.

Sapphire

KIRLIA uses the horns on its head to amplify its psychokinetic power. When the POKéMON uses its power, the air around it becomes distorted, creating mirages of nonexistent scenery.

Emerald

A KIRLIA has the psychic power to create a rip in the dimensions and see into the future. It is said to dance with pleasure on sunny mornings.

Firered/Leafgreen

The cheerful spirit of its TRAINER gives it energy for its psychokinetic power. It spins and dances when happy.

Evolution Chain

ralts
Ralts
Level 20
kirlia
Kirlia
Level 30
gardevoir
Gardevoir

Pokédex & Training Data

Classification Emotion Pokémon
Height 0.8 m (2'07")
Weight 20.2 kg (44.5 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀

Pokédex Numbers

Hoenn (R/S/E) #030
Sinnoh (Plat.) #158
Kalos (Central) #065
Hoenn (OR/AS) #030
Galar (Sw/Sh) #121
Hisui #102
Paldea (S/V) #063
National #281
Isle of Armor #035
Kitakami #058

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
— — 15 Raises the user’s evasion by one stage.
16 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
33 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
40 Future Sight
120 100% 10 Hits the target two turns later.
47 Hypnosis
— 60% 20 Puts the target to sleep.
54 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
— — 15 Raises the user’s evasion by one stage.
16 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
33 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
40 Future Sight
120 100% 10 Hits the target two turns later.
47 Hypnosis
— 60% 20 Puts the target to sleep.
54 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Magical Leaf
60 — 20 Never misses.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Double Team
— — 15 Raises the user’s evasion by one stage.
16 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
21 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
26 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
33 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
40 Future Sight
120 100% 10 Hits the target two turns later.
47 Hypnosis
— 60% 20 Puts the target to sleep.
54 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 38
Attack 35
Defense 35
Sp. Atk 65
Sp. Def 55
Speed 50
Total 278

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x