Sword
It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Pokédex & Training Data
Classification
Water Fish Pokémon
Height
1.4 m (4'07")
Weight
75.0 kg (165.3 lbs)
Abilities
- Damp
- Water Absorb
- Unaware (Hidden)
EV Yield
+2 hp
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#057
Sinnoh (D/P)
#118
Sinnoh (Plat.)
#118
Johto (HG/SS)
#057
Kalos (Mountain)
#018
Galar (Sw/Sh)
#101
National
#195
Isle of Armor
#059
Kitakami
#006
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 1 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 12 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 12 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 16 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 23 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 34 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 40 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 46 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 52 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 1 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 12 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 12 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 16 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 23 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 34 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 40 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 46 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 52 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM61 Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM93 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR45 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TR78 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TR94 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
| TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Base Stats
Hp
95
Attack
85
Defense
85
Sp. Atk
65
Sp. Def
65
Speed
35
Total
430
Type Defenses
(vs. Gen 6+ rules)