Wooper
Sword

This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex Data

Classification Water Fish Pokémon
Height 0.4 m (1'04")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Rain Dance
5 Changes the weather to rain for five turns.
8 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
12 Mist
30 Protects the user's stats from being changed by enemy moves.
12 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
16 Slam
80 75% 20 Inflicts regular damage with no additional effect.
21 Yawn
10 Target sleeps at the end of the next turn.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
28 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
32 Amnesia
20 Raises the user's Special Defense by two stages.
36 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Rain Dance
5 Changes the weather to rain for five turns.
8 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
12 Mist
30 Protects the user's stats from being changed by enemy moves.
12 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
16 Slam
80 75% 20 Inflicts regular damage with no additional effect.
21 Yawn
10 Target sleeps at the end of the next turn.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
28 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
32 Amnesia
20 Raises the user's Special Defense by two stages.
36 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
After You
15 Makes the target act next this turn.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
30 100% 30 Hits twice in one turn.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Recover
5 Heals the user by half its max HP.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
BD/SP
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
After You
15 Makes the target act next this turn.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
30 100% 30 Hits twice in one turn.
Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Guard Swap
10 User swaps Defense and Special Defense changes with the target.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Recover
5 Heals the user by half its max HP.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 55
Attack 45
Defense 45
Sp. Atk 25
Sp. Def 25
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x