Sword
This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.
Pokédex & Training Data
Classification
Water Fish Pokémon
Height
0.4 m (1'04")
Weight
8.5 kg (18.7 lbs)
Abilities
- Damp
- Water Absorb
- Unaware (Hidden)
EV Yield
+1 hp
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#056
Sinnoh (D/P)
#117
Sinnoh (Plat.)
#117
Johto (HG/SS)
#056
Kalos (Mountain)
#017
Galar (Sw/Sh)
#100
Paldea (S/V)
#053
National
#194
Isle of Armor
#058
Kitakami
#005
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 8 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 12 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 12 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 16 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 21 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 24 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 28 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 32 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 36 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 8 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 12 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 12 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 16 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 21 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 24 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 28 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 32 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 36 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM61 Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM93 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR22 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR45 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR78 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| After You | — | — | 15 | Makes the target act next this turn. | |
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| Power Up Punch | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. | |
| Recover | — | — | 5 | Heals the user by half its max HP. | |
| Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| After You | — | — | 15 | Makes the target act next this turn. | |
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| Power Up Punch | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. | |
| Recover | — | — | 5 | Heals the user by half its max HP. | |
| Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Base Stats
Hp
55
Attack
45
Defense
45
Sp. Atk
25
Sp. Def
25
Speed
15
Total
210
Type Defenses
(vs. Gen 6+ rules)