Quagsire
Diamond

It has a sluggish nature. It lies at the river’s bottom, waiting for prey to stray into its mouth.

Pearl

A dim-witted Pokémon. It doesn’t care if it bumps its head into boats or rocks while swimming.

Platinum

It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.

Heartgold

This carefree Pokémon has an easy-going nature. While swimming, it always bumps into boat hulls.

Soulsilver

Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex & Training Data

Classification Water Fish Pokémon
Height 1.4 m (4'07")
Weight 75.0 kg (165.3 lbs)
Abilities
EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Johto (G/S/C) #057
Sinnoh (D/P) #118
Sinnoh (Plat.) #118
Johto (HG/SS) #057
Kalos (Mountain) #018
Galar (Sw/Sh) #101
National #195
Isle of Armor #059
Kitakami #006

Game Locations

Great Marsh Area 1
Great Marsh Area 2
Great Marsh Area 3
Great Marsh Area 4
Great Marsh Area 5
Great Marsh Area 6
Johto Route 32 Area
Johto Route 47 Cave Gate
Johto Route 47 Inside Cave
Johto Safari Zone Zone Wetland
Kanto Route 10 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 26 Area
Kanto Route 27 Area
Mt Silver 1f Top
Mt Silver 2f
Mt Silver 3f
Mt Silver 4f
Mt Silver Top
Ruins Of Alph Outside
Sinnoh Route 212 East Towards Pastoria City
Union Cave 1f
Union Cave B1f
Union Cave B2f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Mud Sport
— — 15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
24 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
48 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
53 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Mud Sport
— — 15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
24 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
48 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
53 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Mud Sport
— — 15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
24 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
48 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
53 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 95
Attack 85
Defense 85
Sp. Atk 65
Sp. Def 65
Speed 35
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x