Quagsire
No entry available for this game era.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex & Training Data

Classification Water Fish Pokémon
Height 1.4 m (4'07")
Weight 75.0 kg (165.3 lbs)
Abilities
EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Johto (G/S/C) #057
Sinnoh (D/P) #118
Sinnoh (Plat.) #118
Johto (HG/SS) #057
Kalos (Mountain) #018
Galar (Sw/Sh) #101
National #195
Isle of Armor #059
Kitakami #006

Game Locations

Ultra Space Wilds Waterfall

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Mud Sport
— — 15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
24 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
48 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
53 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Sport
— — 15 Halves all Electric-type damage.
5 Mud Sport
— — 15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
24 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Yawn
— — 10 Target sleeps at the end of the next turn.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Rain Dance
— — 5 Changes the weather to rain for five turns.
48 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
48 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
53 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 95
Attack 85
Defense 85
Sp. Atk 65
Sp. Def 65
Speed 35
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x