Scarlet
This carefree Pokémon has an easygoing nature. While swimming, it always bumps into boat hulls.
Pokédex & Training Data
Classification
Water Fish Pokémon
Height
1.4 m (4'07")
Weight
75.0 kg (165.3 lbs)
Abilities
- Damp
- Water Absorb
- Unaware (Hidden)
EV Yield
+2 hp
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Johto (G/S/C)
#057
Sinnoh (D/P)
#118
Sinnoh (Plat.)
#118
Johto (HG/SS)
#057
Kalos (Mountain)
#018
Galar (Sw/Sh)
#101
National
#195
Isle of Armor
#059
Kitakami
#006
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 1 | Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| 12 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 12 | Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| 16 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 23 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 28 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 34 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 40 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 46 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 52 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM13 Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM46 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM52 Snowscape | 0 | — | 10 | No effect description available. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
| TM90 Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| TM91 Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| TM96 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM116 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM128 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM174 Haze | — | — | 30 | Resets all Pokémon’s stats, accuracy, and evasion. | |
| TM175 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM186 High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| TM214 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Base Stats
Hp
95
Attack
85
Defense
85
Sp. Atk
65
Sp. Def
65
Speed
35
Total
430
Type Defenses
(vs. Gen 6+ rules)