Quagsire
Scarlet

This carefree Pokémon has an easygoing nature. While swimming, it always bumps into boat hulls.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex & Training Data

Classification Water Fish Pokémon
Height 1.4 m (4'07")
Weight 75.0 kg (165.3 lbs)
Abilities
EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Johto (G/S/C) #057
Sinnoh (D/P) #118
Sinnoh (Plat.) #118
Johto (HG/SS) #057
Kalos (Mountain) #018
Galar (Sw/Sh) #101
National #195
Isle of Armor #059
Kitakami #006

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Rain Dance
— — 5 Changes the weather to rain for five turns.
1 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
12 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
12 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
16 Slam
80 75% 20 Inflicts regular damage with no additional effect.
23 Yawn
— — 10 Target sleeps at the end of the next turn.
28 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
34 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
40 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
46 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
52 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM91 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM96 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM128 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 95
Attack 85
Defense 85
Sp. Atk 65
Sp. Def 65
Speed 35
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x