Quagsire
Gold

This carefree POKéMON has an easy-going nature. While swimming, it always bumps into boat hulls.

Silver

Due to its relaxed and carefree atti­ tude, it often bumps its head on boulders and boat hulls as it swims.

Crystal

Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex & Training Data

Classification Water Fish Pokémon
Height 1.4 m (4'07")
Weight 75.0 kg (165.3 lbs)
Abilities N/A in Gen II
EV Yield +2 hp
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Johto (G/S/C) #057
Sinnoh (D/P) #118
Sinnoh (Plat.) #118
Johto (HG/SS) #057
Kalos (Mountain) #018
Galar (Sw/Sh) #101
National #195
Isle of Armor #059
Kitakami #006

Game Locations

Johto Route 32 Area
Kanto Route 10 Area
Kanto Route 12 Area
Kanto Route 13 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 26 Area
Kanto Route 27 Area
Mt Silver 2f
Ruins Of Alph Outside
Union Cave 1f
Union Cave B1f
Union Cave B2f

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Slam
80 75% 20 Inflicts regular damage with no additional effect.
23 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
47 Rain Dance
— — 5 Changes the weather to rain for five turns.
59 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
59 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Slam
80 75% 20 Inflicts regular damage with no additional effect.
23 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
47 Rain Dance
— — 5 Changes the weather to rain for five turns.
59 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
59 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 95
Attack 85
Defense 85
Sp. Atk 65
Sp. Def 65
Speed 35
Total 430

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x