
Gold
This carefree POKéMON has an easy-going nature. While swimming, it always bumps into boat hulls.
Silver
Due to its relaxed and carefree atti tude, it often bumps its head on boulders and boat hulls as it swims.
Crystal
Its body is always slimy. It often bangs its head on the river bottom as it swims but seems not to care.
Pokédex Data
Classification
Water Fish Pokémon
Height
1.4 m (4'07")
Weight
75.0 kg (165.3 lbs)
Abilities
N/A in Gen II
Game Locations
- Johto Route 32 Area
- Kanto Route 10 Area
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Route 14 Area
- Kanto Route 15 Area
- Kanto Route 26 Area
- Kanto Route 27 Area
- Mt Silver 2f
- Ruins Of Alph Outside
- Union Cave 1f
- Union Cave B1f
- Union Cave B2f
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
11 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
23 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
47 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
59 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
59 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
11 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
23 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
35 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
47 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
59 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
59 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM40 Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Base Stats
Hp
95
Attack
85
Defense
85
Sp. Atk
65
Sp. Def
65
Speed
35
Total
430
Type Defenses
(vs. Gen 6+ rules)