Sudowoodo
Diamond

Despite appearing to be a tree, its body is closer to rocks and stones. It is very weak to water.

Pearl

It stands along paths pretending to be a tree. If it starts raining, it seems to disappear.

Platinum

To avoid being attacked, it does nothing but mimic a tree. It hates water and flees from rain.

Heartgold

Although it always pretends to be a tree, its composition appears more similar to rock than to vegetation.

Soulsilver

It disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex & Training Data

Classification Imitation Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities
EV Yield +2 defense
Catch Rate 65
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Johto (G/S/C) #106
Sinnoh (D/P) #093
Sinnoh (Plat.) #093
Johto (HG/SS) #107
Kalos (Mountain) #130
Alola (S/M) #031
Alola (US/UM) #038
Galar (Sw/Sh) #253
Hisui #124
Paldea (S/V) #088
National #185
Kitakami #084

Game Locations

Johto Route 36 Area
Sinnoh Route 214 Area
Sinnoh Route 221 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Copycat
— — 20 Uses the target’s last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
6 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
— — 10 Copies the target’s last used move.
22 Block
— — 5 Prevents the target from leaving battle.
25 Feint Attack
60 — 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Copycat
— — 20 Uses the target’s last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
6 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
— — 10 Copies the target’s last used move.
22 Block
— — 5 Prevents the target from leaving battle.
25 Feint Attack
60 — 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Copycat
— — 20 Uses the target’s last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
6 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
— — 10 Copies the target’s last used move.
22 Block
— — 5 Prevents the target from leaving battle.
25 Feint Attack
60 — 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Defense Curl
— — 40 Raises user’s Defense by one stage.
Harden
— — 30 Raises the user’s Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Self Destruct
200 100% 5 User faints.

Base Stats

Hp 70
Attack 100
Defense 115
Sp. Atk 30
Sp. Def 65
Speed 30
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x