
Sun
To avoid attack, it mimics a tree. It will run off if splashed with water, which it hates.
Moon
Apparently, the larger the green parts of this Pokémon, the more collectors value it. It’s a particular favorite among elderly people.
Ultra Sun
It’s so popular with the elderly that there’s a magazine devoted to this Pokémon. Fans obsess over the particular length and angle of its arms.
Ultra Moon
The result of its holding the same pose all the time is arms that have become supple yet strong.
Pokédex Data
Classification
Imitation Pokémon
Height
1.2 m (3'11")
Weight
38.0 kg (83.8 lbs)
Game Locations
- Alola Route 1 South
- Lush Jungle North
- Lush Jungle South
- Lush Jungle West
Training
EV Yield
+2 defense
Catch Rate
65
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
5 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
8 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
12 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
15 | Mimic | — | — | 10 | Copies the target's last used move. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | |
26 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
29 | Block | — | — | 5 | Prevents the target from leaving battle. | |
33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
36 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
43 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
47 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
54 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
1 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
5 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
8 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
12 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
15 | Mimic | — | — | 10 | Copies the target's last used move. | |
19 | Feint Attack | 60 | — | 20 | Never misses. | |
22 | Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | |
26 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
29 | Block | — | — | 5 | Prevents the target from leaving battle. | |
33 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
36 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
40 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
43 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
47 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
50 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
54 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Harden | — | — | 30 | Raises the user's Defense by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Self Destruct | 200 | 100% | 5 | User faints. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Base Stats
Hp
70
Attack
100
Defense
115
Sp. Atk
30
Sp. Def
65
Speed
30
Total
410
Type Defenses
(vs. Gen 6+ rules)