Sudowoodo
Sun

To avoid attack, it mimics a tree. It will run off if splashed with water, which it hates.

Moon

Apparently, the larger the green parts of this Pokémon, the more collectors value it. It’s a particular favorite among elderly people.

Ultra Sun

It’s so popular with the elderly that there’s a magazine devoted to this Pokémon. Fans obsess over the particular length and angle of its arms.

Ultra Moon

The result of its holding the same pose all the time is arms that have become supple yet strong.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex & Training Data

Classification Imitation Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities
EV Yield +2 defense
Catch Rate 65
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Johto (G/S/C) #106
Sinnoh (D/P) #093
Sinnoh (Plat.) #093
Johto (HG/SS) #107
Kalos (Mountain) #130
Alola (S/M) #031
Alola (US/UM) #038
Galar (Sw/Sh) #253
Hisui #124
Paldea (S/V) #088
National #185
Kitakami #084

Game Locations

Alola Route 1 South
Lush Jungle North
Lush Jungle South
Lush Jungle West

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Copycat
— — 20 Uses the target’s last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
5 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
8 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Mimic
— — 10 Copies the target’s last used move.
19 Feint Attack
60 — 20 Never misses.
22 Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
26 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
29 Block
— — 5 Prevents the target from leaving battle.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
40 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
50 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
54 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Slam
80 75% 20 Inflicts regular damage with no additional effect.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Copycat
— — 20 Uses the target’s last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
5 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
8 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Mimic
— — 10 Copies the target’s last used move.
19 Feint Attack
60 — 20 Never misses.
22 Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
26 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
29 Block
— — 5 Prevents the target from leaving battle.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
36 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
40 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
50 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
54 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Block
— — 5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target’s item.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Harden
— — 30 Raises the user’s Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Self Destruct
200 100% 5 User faints.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 70
Attack 100
Defense 115
Sp. Atk 30
Sp. Def 65
Speed 30
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x