Sudowoodo
Ruby/Sapphire

SUDOWOODO camouflages itself as a tree to avoid being attacked by enemies. However, because the forelegs remain green throughout the year, the POKéMON is easily identified as a fake during the winter.

Emerald

It mimics a tree to avoid being attacked by enemies. But since its forelegs remain green throughout the year, it is easily identified as a fake in the winter.

Firered

It disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.

Leafgreen

Although it always pretends to be a tree, its composition appears to be closer to a rock than a plant.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex & Training Data

Classification Imitation Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities
EV Yield +2 defense
Catch Rate 65
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Johto (G/S/C) #106
Sinnoh (D/P) #093
Sinnoh (Plat.) #093
Johto (HG/SS) #107
Kalos (Mountain) #130
Alola (S/M) #031
Alola (US/UM) #038
Galar (Sw/Sh) #253
Hisui #124
Paldea (S/V) #088
National #185
Kitakami #084

Game Locations

Hoenn Battle Frontier Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Mimic
— — 10 Copies the target’s last used move.
9 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
33 Block
— — 5 Prevents the target from leaving battle.
41 Feint Attack
60 — 20 Never misses.
49 Slam
80 75% 20 Inflicts regular damage with no additional effect.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Mimic
— — 10 Copies the target’s last used move.
9 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
33 Block
— — 5 Prevents the target from leaving battle.
41 Feint Attack
60 — 20 Never misses.
49 Slam
80 75% 20 Inflicts regular damage with no additional effect.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Mimic
— — 10 Copies the target’s last used move.
9 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
33 Block
— — 5 Prevents the target from leaving battle.
41 Feint Attack
60 — 20 Never misses.
49 Slam
80 75% 20 Inflicts regular damage with no additional effect.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Self Destruct
200 100% 5 User faints.

Base Stats

Hp 70
Attack 100
Defense 115
Sp. Atk 30
Sp. Def 65
Speed 30
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x