Sudowoodo
Black/WhiteBlack 2/White 2

To avoid being attacked, it does nothing but mimic a tree. It hates water and flees from rain.

Evolution Chain

bonsly
Bonsly
knowing mimic
sudowoodo
Sudowoodo

Pokédex Data

Classification Imitation Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 65
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Copycat
20 Uses the target's last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
6 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
9 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
14 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
17 Mimic
10 Copies the target's last used move.
22 Block
5 Prevents the target from leaving battle.
25 Feint Attack
60 20 Never misses.
30 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
33 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
38 Slam
80 75% 20 Inflicts regular damage with no additional effect.
41 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Copycat
20 Uses the target's last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
5 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
8 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
15 Mimic
10 Copies the target's last used move.
19 Feint Attack
60 20 Never misses.
22 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
26 Block
5 Prevents the target from leaving battle.
29 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
33 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
36 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
47 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Explosion
250 100% 5 User faints.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Block
5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target's item.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Defense Curl
40 Raises user's Defense by one stage.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Harden
30 Raises the user's Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Self Destruct
200 100% 5 User faints.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Base Stats

Hp 70
Attack 100
Defense 115
Sp. Atk 30
Sp. Def 65
Speed 30
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x