Cleffa
Diamond

Its silhouette is like a star. It is believed to arrive riding on shooting stars.

Pearl

Many appear when the night skies are filled with shooting stars. They disappear with sunrise.

Platinum

It is often seen when shooting stars fill the night skies. It’s said to arrive riding on a shooting star.

Heartgold

Because of its unusual, starlike silhouette, people believe that it came here on a meteor.

Soulsilver

When numerous meteors illuminate the night sky, sightings of CLEFFA strangely increase.

Evolution Chain

cleffa
Cleffa
😊
High Friendship
clefairy
Clefairy
clefable
Clefable

Pokédex & Training Data

Classification Star Shape Pokémon
Height 0.3 m (0'12")
Weight 3.0 kg (6.6 lbs)
EV Yield +1 Sp. Def
Catch Rate 150
Base Friendship 140
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #040
Sinnoh (D/P) #099
Sinnoh (Plat.) #099
Johto (HG/SS) #040
Unova (B2/W2) #088
Alola (S/M) #210
Alola (US/UM) #272
Galar (Sw/Sh) #254
Hisui #199
National #173
Crown Tundra #043
Kitakami #151

Held Items

Game Locations

Mt Coronet 1f Route 207
Mt Coronet 1f Route 211

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
4 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Sing
— 55% 15 Puts the target to sleep.
10 Sweet Kiss
— 75% 10 Confuses the target.
13 Copycat
— — 20 Uses the target’s last used move.
16 Magical Leaf
60 — 20 Never misses.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
4 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Sing
— 55% 15 Puts the target to sleep.
10 Sweet Kiss
— 75% 10 Confuses the target.
13 Copycat
— — 20 Uses the target’s last used move.
16 Magical Leaf
60 — 20 Never misses.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
4 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
7 Sing
— 55% 15 Puts the target to sleep.
10 Sweet Kiss
— 75% 10 Confuses the target.
13 Copycat
— — 20 Uses the target’s last used move.
16 Magical Leaf
60 — 20 Never misses.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Covet
60 100% 25 Takes the target’s item.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Splash
— — 40 Does nothing.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Aromatherapy
— — 5 Cures the entire party of major status effects.
Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Covet
60 100% 25 Takes the target’s item.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Splash
— — 40 Does nothing.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 50
Attack 25
Defense 28
Sp. Atk 45
Sp. Def 55
Speed 15
Total 218

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x