Scarlet
On late nights illuminated by shooting stars, it gazes intently skyward, as if thinking of its home.
Evolution Chain
Pokédex & Training Data
Classification
Star Shape Pokémon
Height
0.3 m (0'12")
Weight
3.0 kg (6.6 lbs)
Abilities
- Cute Charm
- Magic Guard
- Friend Guard (Hidden)
EV Yield
+1 Sp. Def
Catch Rate
150
Base Friendship
140
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#040
Sinnoh (D/P)
#099
Sinnoh (Plat.)
#099
Johto (HG/SS)
#040
Unova (B2/W2)
#088
Alola (S/M)
#210
Alola (US/UM)
#272
Galar (Sw/Sh)
#254
Hisui
#199
National
#173
Crown Tundra
#043
Kitakami
#151
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 1 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 4 | Sing | — | 55% | 15 | Puts the target to sleep. | |
| 8 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
| 12 | Disarming Voice | 40 | — | 15 | Never misses. | |
| 16 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 20 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM02 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM03 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| TM19 Disarming Voice | 40 | — | 15 | Never misses. | |
| TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM37 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
| TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM109 Trick | — | 100% | 10 | User and target swap items. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target’s Attack by one stage. | |
| TM128 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM139 Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves. | |
| TM141 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM227 Alluring Voice | 80 | 100% | 10 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
50
Attack
25
Defense
28
Sp. Atk
45
Sp. Def
55
Speed
15
Total
218
Type Defenses
(vs. Gen 6+ rules)