Sword
Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Pokédex & Training Data
Classification
Angler Pokémon
Height
0.5 m (1'08")
Weight
12.0 kg (26.5 lbs)
Abilities
- Volt Absorb
- Illuminate
- Water Absorb (Hidden)
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Johto (G/S/C)
#174
Hoenn (R/S/E)
#181
Johto (HG/SS)
#176
Kalos (Coastal)
#147
Hoenn (OR/AS)
#190
Alola (S/M)
#201
Alola (US/UM)
#257
Galar (Sw/Sh)
#220
National
#170
Isle of Armor
#188
Blueberry
#078
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 12 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 16 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 20 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 24 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 28 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 32 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 36 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 40 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 44 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 4 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 8 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 12 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 16 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 20 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 24 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 28 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 32 | Aqua Ring | — | — | 20 | Restores 1/16 of the user’s max HP each turn. | |
| 36 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 40 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 44 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM16 Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TR12 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR17 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR80 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM43 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
75
Attack
38
Defense
38
Sp. Atk
56
Sp. Def
56
Speed
67
Total
330
Type Defenses
(vs. Gen 6+ rules)