
Ultra Moon
Chinchou blink their shining antennae at one another to claim their respective turf.
Sun
Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon
It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun
Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Pokédex Data
Classification
Angler Pokémon
Height
0.5 m (1'08")
Weight
12.0 kg (26.5 lbs)
Abilities
- Volt Absorb
- Illuminate
- Water Absorb (Hidden)
Held Items
Game Locations
- Akala Outskirts Area
- Alola Route 8 Main
Training
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
9 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
12 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
23 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
28 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
31 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
42 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
47 | Ion Deluge | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. | |
50 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
9 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
12 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
23 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
28 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
31 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
39 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
42 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
47 | Ion Deluge | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. | |
50 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Agility | — | — | 30 | Raises the user's Speed by two stages. | |
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Soak | — | 100% | 20 | Changes the target's type to Water. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
75
Attack
38
Defense
38
Sp. Atk
56
Sp. Def
56
Speed
67
Total
330
Type Defenses
(vs. Gen 6+ rules)