Chinchou
Black/WhiteBlack 2/White 2

It discharges positive and negative electricity from its antenna tips to shock its foes.

Evolution Chain

chinchou
Chinchou
Level 27
lanturn
Lanturn

Pokédex Data

Classification Angler Pokémon
Height 0.5 m (1'08")
Weight 12.0 kg (26.5 lbs)
Abilities

Held Items

Game Locations

  • Driftveil City Area
  • Undella Bay Area
  • Unova Route 18 Area

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
6 Thunder Wave
90% 20 Paralyzes the target.
9 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12 Confuse Ray
100% 10 Confuses the target.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
31 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
39 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Supersonic
55% 20 Confuses the target.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
6 Thunder Wave
90% 20 Paralyzes the target.
9 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12 Confuse Ray
100% 10 Confuses the target.
17 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
23 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
31 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
34 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
39 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
42 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Heal Bell
5 Cures the entire party of major status effects.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Amnesia
20 Raises the user's Special Defense by two stages.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Mist
30 Protects the user's stats from being changed by enemy moves.
Psybeam
65 100% 20 Has a 10% chance to confuse the target.
Screech
85% 40 Lowers the target's Defense by two stages.
Shock Wave
60 20 Never misses.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 75
Attack 38
Defense 38
Sp. Atk 56
Sp. Def 56
Speed 67
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
2x
0.5x
0.25x