
Sword
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Pokédex Data
Classification
Light Pokémon
Height
1.2 m (3'11")
Weight
22.5 kg (49.6 lbs)
Abilities
- Volt Absorb
- Illuminate
- Water Absorb (Hidden)
Held Items
None in this generation.
Training
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
1 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
1 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
1 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
1 | Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
12 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
20 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
24 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
30 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
36 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
42 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
48 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
54 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
1 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
1 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
1 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
1 | Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
12 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
20 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
24 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
30 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
36 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
42 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
48 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
54 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM93 Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR80 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM43 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
125
Attack
58
Defense
58
Sp. Atk
76
Sp. Def
76
Speed
67
Total
460
Type Defenses
(vs. Gen 6+ rules)